![]() ![]() ![]() Its melancholy tone is potent but without any respites of joy or warmth, Season starts to feel like a parody of itself. ![]() Unlike Sable or Lake, Season is humourless in its dialogue and not very playful in its exploration and the endless chatter really starts to drag things down. A dark cloud hanging over the whole game.Ī lot of dialogue doesn't have to be a problem, but Season is quite one note. ![]() I couldn't help but think about the allegations of sexual and verbal harassment regarding former studio creative director Simon Darveau, who remained at Scavengers Studio until January 2023. A world, built by so many people, wasted by one who refuses to get out of its way. Our narrator comments on every object, every sight and sound, as if Season is afraid of what anyone might think if left to come to their own conclusions. It feels like it wants to take me on a meditative journey, but it never leaves enough room in its story for us to breathe. Season is a bit too ponderous for its own good, reluctant to let me have a thought for myself before the narrator pipes in with theirs. The games that Season pulls from rely on "less is more." Shadow of the Colossus, Journey, and very recent games like Sable and Lake invest in captivating landscapes because they trust them to tell their stories. With these you will be compiling as much as you can about what you see. To do this you have three main tools: a camera, an audio recorder and the journal. Whether that's through graffiti or religious shrines, you are trying to provide a thorough snapshot of a place and time. Yet you're focused on deciphering the past, capturing cultures gone or fading. The world is littered with remnants of the past and bears the hallmarks of post-apocalyptic fiction, but people continue to live and flourish in this world. Together you create a pendant, infused with memories, to protect you on this journey. The narrator's mother carries it, thanks to a voice performance infused with warmth and encouragement. There's something cosy in this opening as you prepare to set off. This unnamed protagonist has been raised in an isolated mountain village and wants to journey out to capture the world's current "season," an era, before the next one comes along. Season begins with a character at some point in the future opening a journal, the one our narrating protagonist is about to embark with and begin to fill. At any time, you can flip through the book and see what you’ve put together from start to finish, which adds a lot of satisfying immersion to Season: A Letter to the Future.The starting promise is a tantalising one. You’ll occasionally find benches where you can sit and sketch, which will take up a couple of pages in the journal. Certain objects will add inspirations that can be placed on the pages, including postcards or notes you’ve found, quotes that the protagonist scribbles down herself, or even drawings of the surroundings. Any instant pictures taken can be placed directly on the page.īut there’s a bit more variety to it than that. Taking a picture or interacting with an object will add a scrapbooking page to your journal tied to that area section. As you can’t run while you push the bike around, you’ll often have to park it someplace and come back to it when you’re done. Navigation is either done on foot, which allows you to walk or run, or you can ride a bike. Estelle sets out with her bicycle, her journal, a recording device, and her camera. ![]()
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